INTRO In the new age Doom games players are taught one thing, waiting around is a good way of dying, then it gives you a enemy that goes against that one simple rule. In order to defeat the Marauder you must wait for him to attack first then you attack, sounds simple right? well the only attack you can counter is one that the marauder does when the player is within mid range. That is, if the marauder decides your mid range, sometimes the marauder will start with the attack then block your counter attack with a shield, sometimes the marauder will be on the other side of the map and run up with the counter attack. It feels like your playing against the game and that is not a fun mechanic.
CONCLUSION
When a game takes control away from the player during gameplay it's frustrating, it feels unfair, it doesn't feel like the players fault. The Marauder was not made to be mixed in with the other demons, I can think of a vague story reason but gameplay wise, the thing the new DOOM games focus on, it does not blend well. Don't get this viewpoint twisted, DOOM Eternal is still a fantastic game with fun combat mechanics and set pieces that looks amazing. I love the game, it's a huge leap from DOOM 2016 in (mostly) good ways but the Marauder encounters are the only time where players are taken out of the experience and are reminded it's a game and they must exploit said game. It's not fun to fight the Marauder in a game where the fun comes from fighting demons, it's ok to have challenge in your games but if it feels like your fighting the game itself it's not fun it's just unfair.
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