In DDA II, We used our old Robot we made a few months back and make UVW maps and apply those UV maps to the robot. For my robot, I drew my UVW maps off of references with a mouse, which wasn't as hard as I thought because I was just basically tracing and slightly altering off references. Although I was using Photoshop to draw the UV maps which was a pain because you can only redo once so if messed up two changes ago, you can erase the mistake, but the problem is I was making the outline with 0% hardness, so if I erased a mistake and retraced it, it would be so obvious and annoying and ruin that side of the map. The Face and the Shell were the the hardest part as the two were one object in 3DS Max while I made the two separate. The UVW map layouts I used for making the actual UVWs weren't saved in 3DS Max and as a result, I had to try to work with what I had in 3DS which I remind you was completely different than what I used. But the robot overall looks good, could definitely be a lot better but it could have turned out worse.
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