As I continue to draw, I find myself struggling more with digital art more than I do with physical or traditional art like pencil and paper. I've had a lot of problems with drawing digitally that can be frustrating like drawing on the wrong layer and having to go back, struggling to start a picture properly, or just using a drawing pad. While on paper I make a lot of drawing mistakes and proportions are off, the drawing still looks good and when trying to translate that digitally I doesn't work. For me there's a lot more pressure when making digitally art, because all of the tools you would need is at your disposal, while if your'e doing physical art, you are more limited that also eliminate any stress on making the art look better. On the other hand however, Digital art in the hands of someone with even some skill can look much prettier and overall better than physical. while physical art can look gorgeous, the tools and methods used with digital can outclass physical art with it being much more appealing visually. Sometimes I feel it to be more fun and easier just to make art in a drawing book then traced over it and color it digitally rather than starting from scratch on the computer. I also feel it better to leave a sketch as is, because I've had times where tracing or even coloring the drawing made it look worse, and sometimes I would get stuck drawing and redrawing the same part just because it didn't feel right. While I find myself struggling more with digital art than physical, I have to say that I prefer digital because of all the tools at my disposal, though I do prefer to sketch it out physically first
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The main things that I will take away from this class are the things we learned in Unit 1 and Unit 6. Unit 1 because Game Design is a profession I want to do as a career and knowing how to properly make a Resume, write a Cover Letter, or design a Website will most definitely help me get a job in the Game designing business. Unit 6 because one dream of mine is to become an animator and if I'm going to be in game design as a job, I will want to make 3D games and knowing how to animate can most definitively get me hired or can give me the opportunity of making my own. While we've only done simple animations like a ball bouncing, if I practice with the Dope sheet, Curve editor, and CAT rigs I'll be able to animate freely in 3Ds Max. One of the most rewarding experiences I had was when I had to redo a project I had due in a day, while I got far from a good grade on it, I still felt accomplished when making it in less than an hour when everything was due. Another rewarding experience I had was when I had gotten a one hundred on a Portfolio check that wasn't graded out of pity, and as Portfolio checks are big percentages of my grade, it felt nice to actually earn a one hundred on something big. One last experience I can remember that was rewarding was when I made my UV textures for my robot, because I actually made them by going into Photoshop and using a mouse to draw the textures over the UV templates, while the model didn't look as good as I wanted it to be, it was still a good feeling to know that I organically made texture for my model, also it was rewarding to be done with it because drawing with a mouse is awful. Skills I believe will follow me into the future are definitely the things we learned in Unit 1 because those are designed to help people like me who want to be a game designer make it in the business and be successful if done right, the production cycle and Portfolio making and designer are the two main takeaways from Unit 1 I can say I will work on and use in the future to come. This year has been a long one with many tools learned in 3Ds Max and techniques as well, but since my focus is more in 2D art, what I'll use in the future and remember from this class is Resumes, Cover letters, and Portfolios from Unit 1.
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The views and opinions expressed in this blog are solely those of the author and Do Not represent those of Durham School of the Arts or Durham Public Schools.
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