My little brother got Pokemon Let's Go Pikachu and a poke ball plus controller for Christmas, and dropped it after a few days, so I picked it and completed it in a couple of weeks. After completing the game, I have mixed feeling about the game, for one I found myself struggling to put the game, on the other hand, I found myself throwing it down in anger at times. Pokemon Let's Go takes place in the Kanto region, the original setting for the Pokemon games Red and Blue, where you play a boy or girl and explore the region catching all the Pokemon from Gen 1 plus two more. In the game, you either start with Pikachu and Eevee depending on which version you got, and go on a familiar adventure, catching Pokemon, and fight an rival that wants more to help you and be your friend than be an actual rival. The graphics are not impressive for the Switch, it's basically a up rez of Sun and Moon games on the Nintendo 3DS. In Let's Go, the catching mechanic is not dissimilar to the catching in Pokemon Go, the app game that Let's Go is based off of. The catching mechanic uses gyro or motion controls, depending on how you play, but if you are playing on the TV you are forced to play with a single joycon and use motion controls, if you want to use gyro controls, you'll have to play in handheld mode. While there are more good aspects to Let's Go, the bad aspects and changes are enough to get mixed feelings about the overall game.
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This year in Digital Design was more 3D focused than last year, so I got more time to work with 3ds max for this class. In that time, we've used a lot of tools and modifiers that were frustrating to use like cloth and some were fairly easy like blob mesh. I feel like my favorite tool we've used is the modifier Lathe, which isn't the easiest one out there but it's still a very useful tool that I used for some assignments. Lath is a modifier that fills and spherifies, in a way, a shape out of a line tool, this is very useful whenever you want make something like a fountain, without much detail, in a short amount of time. The cloth is definitely my least favorite modifier because of all the tedious trial and error that has to go into getting the simulations and there are so many outside factions that you need to fix that it's very frustrating. I believe that we will use Lathe and cloth in future assignments, because I used the lathe and cloth tools in recent assignment and a couple others in the past, so I think it's a guarantee that we will see the two again in different assignments. I feel that all previous modifiers and tools I've done will be brought back for future assignments because it feels like they will be back so that we can get more practice with those or for some, be reminded of there existence.
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The views and opinions expressed in this blog are solely those of the author and Do Not represent those of Durham School of the Arts or Durham Public Schools.
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