In Game Art and Design II, we had three choices of parametric modeling, London bridge, a Dodecahedron, and a car, I of course went with the Dodecahedron. To make the Dodecahedron, I used modifiers like editable poly and shell, while using tools like extrude, bevel, and use of the size tool to shape the shapes on the Dodecahedron. This activity was a return to parametric modeling that we worked with a while back, and was a good refresher to it, specially the freedom we got to choose which thing we want to model. This was in fact still apart of learning 3DS Max and trying to get better at the program, and it can get difficult to work with at times, but it's still an alright program for 3D modeling and one of the most used programs for it. Dodecahedron Video- www.youtube.com/watch?v=c-55LauzlAI&feature=youtu.be
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Whenever a new Smash games is teased, it becomes a worldwide hype train with speculation videos, fake leaks, and reaction videos only from a video of the smash logo as a ball of fire and shadows of characters we knew were in the game. Once the official name released, with the phase "Everyone is here", bringing back old characters from different entries like Snake, Pichu, and Ice Climbers, everyone lost their minds. this hype train continues with the Ridley trailer, a character that the creator Masahiro Sakurai went on record saying he would never be in Smash, is in the new game, Then King K Rool, a character that is so cult that the games main demographic doesn't even know who it is. on top of those characters, there are around 900 music tracks from each characters game and 103 stages in order of release. The game is not afraid to show every quirk of the game, right down to the rules and setting. Super Smash Bros started as a celebration of Nintendo characters and evolved into a celebration of video game characters, a spot in a smash game cements that character as a gaming icon, and that's why it's the game of the year without it even coming out yet.
Ah the early 2000's, there's something interesting about adaptions in this era, they always turn out amazing awful, like a train that is sinking in the ocean while on fire. Doom the movie is trying to be Alien with it's characters and setting more than the actual game, they replaced Demons with humans that turn into zombies because drugs ,they called the BFG the Bio Force Gun in a R rated Movie, replaced literal Hell with meteoric hell and the movie is so boring, it has to play heavy metal when characters run. The acting is awful to put it lightly and the story couldn't be further than the game until the climax of the movie and that's went the movie goes from a Alien knockoff to a no commentary play through of the original game. As the movie drags on, we find out the Rock, who I assumed to be Doom Guy, is during out to be the bad guy when he orders Reaper, a stock solider with a mysterious past, to kill a group of survivors which Reaper refuses to do, which was actually the back story to the original game. than Reaper gets shot and has to take the zombie drug, which puts the camera in first person and turns to Doom 1 game play with not "At Hell's Gate" plays in the background, the Rock puts on some colored contacts and calls himself evil and gets killed by Reaper. Now what could have they done differently, well they shouldn't have tried to rip off Alien and actually make a movie based on the game, make the demons look like the ones from the game, make Doom guy a silent protagonist and make the story more faithful to the original.
“See What's next.” Netflix Official Site, www.netflix.com/. Doom 2005 |
The views and opinions expressed in this blog are solely those of the author and Do Not represent those of Durham School of the Arts or Durham Public Schools.
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