In every game whether it be video games or board games the players are always fighting to be something or someone to win the game, and there are many different ways competition can be handled in games. Player vs Game is represented in single player games where the player goes against a computer or an AI in a video game, the player can beat the game through skill and knowledge of the game. Multiple individual Players vs Game is where a group of people play against the game but also against each other, like blackjack or Super Mario 3D World, the objective is to beat the game and beat your opponents. Player vs Player is a classic competition between two players going head to head in a effort to win the game and beat the other player, this type of competition has existed for generations from the very first games to now. Unilateral competition is where a group of players goes against one player that has a type of advantage that would be unfair in a one on one battle, this type of game of competition is normally seen in video games but there are some card game examples out there as well. Multilateral competition is a free for all where every player fights for themselves, this competition style is most popular in gaming as of now with the battle royale games, but games like uno and monopoly also are free for all games. Cooperative play is a mode where a group of players team up to beat the game, this has the players team up to beat the game through cooperative play. Team competition is where two teams of players compete to win the game, this style of competition that has existed for a long time through team sports and exists now through games like Codenames and Rocket League. In every game there is competition and which ever type the game designer chooses to pick will dictate the game itself and how it will play, competition in games defines the game, and a game isn't a game without it.
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Every game from card games to video games have core elements that are put in place as supports for making a game an engaging one. The first element to consider is the kind of player you want playing your game and how many players you want playing the game, for example if you made a game geared towards teens you would market your game to that demographic. Time is another element in every game, some games have time limits to have stacks and having a consequence of losing if time runs out while others have not limit. Space is a very important element in all games, there are two different states of space, discrete and continuous. Discrete space is a space that the player has to go in a defined place, Continuous space is space that is open ended as long as the player is in said space. An important element in any game is the rules of your game, without them the open ended nature can be harmful to you game. Rules must be concrete meaning clear and easy to understand once explained, achievable meaning giving the player a sense of them winning, and rewarding because a player must feel a sense of reward or victory from winning and following the rules. In games there is always a level of skill involved in games and those skills can be physical, mental, and social. Physical skill is all about your physical capabilities and how fit you are, mental skill is where the game challenges the player with puzzles to test there intelligence, and social being a test of the players skill to communicate with team members and work together to win. There are a lot more game elements and basics but I believe the ones listed are some of the most important to consider when making a game.
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The views and opinions expressed in this blog are solely those of the author and Do Not represent those of Durham School of the Arts or Durham Public Schools.
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