The Battle Royale genre is the most popular genre of multiplayer games at this time, and video game companies are trying to bank off the success. For a long stretch of time, Fortnite Battle Royale, the free to play game made by Epic Games, is the #1 battle royale game in the world. But should they? Should a submode in some game really have the #1 spot? For me, it's a clean no. Video Games should be fun to play with friends and solo, it shouldn't be one way or the other, for most battle royale games it's really only fun with friends, and that's a bad thing. Anything is fun with friends, this goes for games too, me and my friends played a terrible Smash Bros clone, Kung fu panda: Showdown of Legendary Legends, and had lodes of fun compare to if I played it myself. A second big problem with battle royales is RNG being a factor in winning, it's up to RNG what weapons, armor, health you get during a round, it's all luck on the layout you will get. Another problem is that the maps are usually big, so that means that you can spend up to five minutes not fighting, just running from place to place, then getting killed by someone you didn't see.
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In DDA II this past week, we've been working on UVW maps, UVW maps are used to make primitive objects in 3DS Max look like real word objects. I've only worked on one assignment dealing with UVW maps, and in that one I had to make a box from a box from a tutorial and a board game box from UVW maps. For the first box I just followed the tutorial, though I had to use the Slate modifier window rather than the compact window like in the tutorial, so it wasn't completely step for step from the tutorial. The next box was a board game box, for this one I had to line the box up at camera level and take pictures of each of the sides to use them as bitmaps, then I had to measure the height and width of the box to make sure the bitmaps would fit. After that, I save the pictures on google drive so I could download them on to my computer and make them into bitmaps on 3DS Max. All I had to do then was make a box with the right measurements, apply bitmaps to the different faces and render. At this moment, I feel like UVW Maps are a pretty easy concept to grasp and execute, It really is just getting the right pictures, the right measurements to make sure the pictures fit on the surface, applying said bitmaps to different sides of a object, and rendering the object from different sides.
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The views and opinions expressed in this blog are solely those of the author and Do Not represent those of Durham School of the Arts or Durham Public Schools.
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