INTRO In the new age Doom games players are taught one thing, waiting around is a good way of dying, then it gives you a enemy that goes against that one simple rule. In order to defeat the Marauder you must wait for him to attack first then you attack, sounds simple right? well the only attack you can counter is one that the marauder does when the player is within mid range. That is, if the marauder decides your mid range, sometimes the marauder will start with the attack then block your counter attack with a shield, sometimes the marauder will be on the other side of the map and run up with the counter attack. It feels like your playing against the game and that is not a fun mechanic.
CONCLUSION
When a game takes control away from the player during gameplay it's frustrating, it feels unfair, it doesn't feel like the players fault. The Marauder was not made to be mixed in with the other demons, I can think of a vague story reason but gameplay wise, the thing the new DOOM games focus on, it does not blend well. Don't get this viewpoint twisted, DOOM Eternal is still a fantastic game with fun combat mechanics and set pieces that looks amazing. I love the game, it's a huge leap from DOOM 2016 in (mostly) good ways but the Marauder encounters are the only time where players are taken out of the experience and are reminded it's a game and they must exploit said game. It's not fun to fight the Marauder in a game where the fun comes from fighting demons, it's ok to have challenge in your games but if it feels like your fighting the game itself it's not fun it's just unfair.
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Around 2 months back, our schools officially shut down for COVID-19 and our quarantine began, and since then me and other students have found it difficult to work at home. Not to say the time off and basically having our own schedules is a bad thing but for some like myself it can be demotivating, especially for other classes. GAD was built on online courses and programs so the transition was smooth, that can't be said for any core class I took as they were built for in person lectures and those lectures helped me understand the work, those lectures of course are only present in math and chemistry. But back to GAD, GAD while built to be a class online isn't safe from highs and lows of motivation. It seems now a days I get sudden bursts of motivation to do my work, doing a lot for my game then just as suddenly lose that motivation and not touch it for a day or two. All my school I have basically been trained and conditioned to do work in a classroom and when I'm home knock out some homework that takes up to an hour or two depending on the homework, but now I'm home all the time and within months of being at home, I am still struggling to get myself to do any work. Game design is my dream job and making games is a lot of work but still fun to me, other work not so much, that's why working at home is hard for me. The mentality of "You gotta do it cause you gotta do it" doesn't stick well with me, I know work is important and grades, GPA, colleges, etc expect me to do the good, but now a days it seems like I'm only working for colleges and my parents and that's not a very good feeling. That why I like GAD work, I'm doing it for myself for my own learning and understanding of game design and I'm not doing to get into a college.
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The views and opinions expressed in this blog are solely those of the author and Do Not represent those of Durham School of the Arts or Durham Public Schools.
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