3DS Max is very hard to work with and to use sometimes, especially with some of the modifiers, specifically the cloth modifier. The cloth modifier makes any shape act as a table cloth, draping over a shape that was assigned as a collision object, which isn’t always true since Max doesn’t save anything in the cloth menu. To use the cloth modifier correctly, you’ll need a high poly count, which you can imagine is a feet for any computer to pull off without exploding. If the collision object has any edges or points, the cloth will clip through those edges like the edges were tearing apart the cloth. If you use a chamfer box as a collision object, the cloth will completely ignore it or start to glitch out and invert on itself. Then, in the tutorial we are following, we are tasked with making a flag using the cloth modifier, wind tool, and gravity tool.This one is harder to do then the table because we are supposed to make the flag wave in the wind for 100 frames of animation without anything messing up. My experience with this part has been pretty bad since I am yet to finish this part at the time of me writing this.
Video: RealLifeEd, director. YouTube. YouTube, YouTube, 21 Apr. 2016, m.youtube.com/watch?v=8jRyCJjAifY.
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I prefer Parametric modeling over Surface modeling mainly because it is much faster to make it then then the Surface modeling assignments. To tell why, I'll be using two assignments, The robot walker which uses Surface modeling and the Dodecahedron which uses Parametric modeling. The robot walker tutorial was split up in sections for each part of the robot, the head, legs, and feet. The dodecahedron is a 2 minute video tutorial that is very straight forward in design and tools. In my experience with Parametric modeling, I found it very hard to mess up the dodecahedron, maybe it was the nature of the model or how short the tutorial was or something. The robot walker however was very easy to mess up, with it being based off a 2D drawing and a lot of instructions being very unclear. I've had a pretty short experience with both modeling methods, but I much prefer the short and simple Parametric modeling method over surface modeling.
3D, Luxxeon. “3d Tutorial | Nested Dodecahedron | 3dsmax.” YouTube, YouTube, 7 July 2015, www.youtube.com/watch?v=c-55LauzlAI&feature=youtu.be. “Creating a Giant Robot Walking in a Live Action Scene.” 3D & Motion Graphics Envato Tuts+, cgi.tutsplus.com/tutorials/creating-a-giant-robot-walking-in-a-live-action-scene-using-3ds-max-boujou-and-after-effects--cms-26840. |
The views and opinions expressed in this blog are solely those of the author and Do Not represent those of Durham School of the Arts or Durham Public Schools.
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