Lighting are very important when rendering a model or scene in 3ds max, it can set the mood in a scene or give it a pinch of realism with different techniques. In 3ds max there are different kinds of lights to use, for example the Omni light radiates light in all directions, normal used as a fill light to balance out other lights. Directional lights function exactly how it sounds, it beams light through a cylinder onto a single point, these are used mostly for simulating sunlight. Skylight light the outside of a scene, ever having settings for the time of day to simulate it. Spotlight lights through a cone shape, used for simulating flashlights or spotlights. There are two different kinds of lights in 3ds max, free lights and Target lights. Free lights allow the modeler to move it and rotate it freely while the Target light restricts the movement to a single point. Free lights are normally used as fill lights, meaning the lights don't need to focus on any point or model. While Target lights are used to keep focus on the Target model, using a Target light and pointing it at a model will make the viewer focus on that model. If you want to add some realism in your scene with lights, you will have to use shadows. When using shadows, there are three big settings to use to impact the scene, Density which controls the darkness of the shadow, Color which controls the color of the shadow, and Mapping which controls any textures added to the shadow. Lights can impact the scene in 3ds max with shadows and the many different kinds of lights.
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During the February Direct, Nintendo announced a free to play game for Nintendo online called Tetris 99, the classic Tetris game with a battle royale twist. The game itself is very bare bones only having three menus with only one game mode, The Battle Royale mode, stats, and settings. The controls are pretty simple, you move your Tetris blocks with the D-pad, press A to flip them, and use the left stick to target ether your attackers, random players, players with badges, or people with the most K.Os. Once you select the Battle Royale mode you'll be dropped in a random lobby and starts to load while the other 98 players load in. There is no tutorial and doesn't even tell you the controls, just drops you into the game. At the beginning of the game, you will be targeted by a number of players, and when those players get combos, a stack of grey blocks will spawn when you drop your next tetris block. The game is unforgiving in the sense that at any moment a hundred grey blocks will spawn in and completely make you lose. It is just basic tetris and people who do not like tetris will not like tetris 99, but ones who do like tetris will love it for it's no real divergence from the tetris formula and hate this game for it's unforgiving game play and matches.
3 Point Lightning in 3DS Max is used to show off models in a flattering light, the Technic as it suggests uses three lights to control the lightning, there's the key light, the fill light, and the back light. The key light is the light that will be focused on your model, you will used an directional target light for the key light and place it in front of your point of interest. For the Fill light, you'll use an Omni light and use it on the right side of your model to light up that area and make it look good. Make sure to have the light far enough away for it not to be distracting. Lastly the Back light, for that you'll use an omni light and place it behind the model. The omni lights are just for brightening up the surrounding and the sides of the model to get a better look at all of it. The fill and back shouldn't overtake the key light in order to get good lightning on your model in 3DS Max. 3 point lightning is the best way to show off your render in 3DS Max and is easy to set up as well.
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The views and opinions expressed in this blog are solely those of the author and Do Not represent those of Durham School of the Arts or Durham Public Schools.
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